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NOTICE: We're closing down :(

Hey Guys! Just wanting to give you all a quick update on this builder. When I started out on this project, I set out with the intention of creating a cool little distraction from 2020 for myself. At the time, the only real way to quickly glance at cards was via mcpdb or trawling through the fb group/twitter to find the relevant card images and you couldn't really play around creating teams/come up with threat points outside of manual mathematics (and who wants to do that?). I wanted to create a place where new players could drop in and start playing with lists.

Since then, it became obvious that there was a desire for more and with the help of CarefulLlama (Thanks dude!) I pivoted the builder into being a tool for users to create lists to export into the TTS mod. I'm grateful for everyone who's used the tool and given feedback on it since then and late last year I had the opportunity to work on the character insights section with the TURN ZER0 Gaming guys. This was going to lead to an awesome new era for the tool where it would be focused on giving new - intermediate players a place to figure out the strength and weaknesses of their roster. Unfortunately, time is becoming increasingly difficult to find to keep up with development of this app and with the current economic climate, it's just not feasible for me to continue with the monthly outgoings on a project that is becoming increasingly obsolete. The builder will be online until the renewal runs out in around a month.

With a number of tools being released, I feel like the vision I had for MCPB will be better met by other groups in the community and I look forward to seeing what they bring!

I hope everyone can understand the reasons behind this decision and if you'd like to get in touch for whatever reason, please feel free to DM me on the Discord (NRG|GAMMAWAVEtv) of shoot me an email here: info@mcpbuilder.com. Alternatively, take a look at our A Song of Ice and Fire Content here!

CRISIS PROTOCOL TEAM BUILDER

Have a roster in mind and want to create teams around the different threat level brackets? NRG and TURN ZER0 GAMING presents The GAMMAWAVE | TV Crisis Protocol Team Builder, allowing you to take your roster and create different team combinations, gain insights into the characters and understand your (or your opponent's) squad's strengths and weaknesses.

With insight from top tournament players from TURN ZER0 GAMING, covering everything from key crises to playguides for each character, The GAMMAWAVE | TV Crisis Protocol Team Builder is the premiere tool in becoming a better Crisis Protocol Player.

For more Crisis Protocol Content, catch the action at TURN ZER0 GAMING's stream HERE and Northern Realms Gaming's stream here twitch.tv/northernrealmsgaming!

Current Threat

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Tactic Cards

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Characters - 0/10 | Tactics - 0/8 | Extracts - 0/3 | Secures - 0/3

DECK

Your Squad selection above will populate the Deck below, giving you insights into how the characters you select may perform in-game.
Green text denotes key strengths of the chosen character, Amber text shows any notably average stats, while Red and Warning Boxes show any potential counters or weaknesses your character may have. In some cases, stats and powers may be highlighted with a * or ◊ - these indicate a relationship between multiple notes that may improve (or hinder!) their capabilities.

Agent Widow - 3 Threat

Role:

Affiliation: Avengers

Playguide

BW2 is blag and blah blah. She excels in staying out of range of enemy attacks with Stealth, activating late in a round and dropping a tonne of dice on an enemy. By activating her late in a round you can ensure you're within range to make use of [Interrogation], scoring you extra VPs just for being within R2 of a dazed enemy character. Doomed Prophecy can turn BW2's meh attack strength into something to fear - but beware, she doesn't have the best stamina so timing is key to ensure she's still around once you've popped the card.

Pros

- Stealth. BW2 can use stealth to grab objectives and sit in the back-field safely.

- Natural battery. BW2 can naturally gain power from her Pistol attack to pay for abilities and Tactics.

- Explosive attacks. BW2 is a prime target for Doomed Prophecy + All You've Got. She can attack with 8 dice per attack using those 2 Tactics.

Cons

- Low Damage outupt. Even with multiple attacks, she only rolls 4 base dice each attack. Without the assistance of Tactics, BW2 does not deal high damage consistently.

- No re-rolls. BW2 lives and dies by the initial die rolls.

- No defensive tools outside Stealth. Once the opponent gets into range, BW2 has no additional tools for survival.

Useful Tactic Cards

Doomed Prophecy

All You Got

Useful on:

Oh God Why Is Hulk Picking Up Thor?

Shuri Fuck Off Please I'm Trying To Stand Here

Relevant TZG Podcast Link: ► Episode 244: Why BW2 Broke The Meta

Angela - 5 Threat

Weakness

Strong Vs.

Affiliation: Asgardian, GotG

Antman - 3 Threat

M Mover while Normal, S Mover while Tiny
Has Poison, Stun on Successful Wounding on Spender
Can Choose to Change to Tiny after Attack on 0 Power attack while Normal Size
Must Change to Normal Size after Attack while Tiny
Has Stealth while Tiny
Has Place within R3 **0 Power** Super Power
Has Innate: Reroll any number of Defense or Dodge while Tiny
Cannot Hold Objective Tokens while Tiny
Average Base Defense vs. Physical
Below Average Base Defense vs. Energy
Average Base Defense vs. Mystical
Has Only Physical Attacks

Weakness

Energy Attacks
High Physical Defense
Hard to Hold Objectives

Strong Vs.

Is Mobile
Weak Physical Defense

Affiliation: Avengers

Baron Zemo - 3 Threat

L Mover, S Base
Has Charge
Has Counterstrike Superpower at R3
Innate: Re-roll 1 die in Attack & Defense Pool for Self and R2 Allies
Above Average Base Defense vs. Mystical
Average Base Defense vs. Physical
Average Base Defense vs. Energy
Has Only Physical Attacks

Weakness

Strong Energy Attacks
Strong Physical Attacks

Strong Vs.

Weak Physical Defense
Slow Movement Enemies

Affiliation: Cabal

Beast - 3 Threat

Weakness

Strong Vs.

Affiliation: X-Men

Black Dwarf - 4 Threat

S Mover, L Base
Has Throw, S4 enemy + terrain
Has Enhanced Attack Dice Roll Superpower after move
Has Invulnerable
Has Bodyguard at R2
Stagger on Wild attack
Above Average Base Phsyical Defense
Average Base Defense vs. Energy
Average Base Defense vs. Mystic
Has Only Physical Attacks

Weakness

Strong Energy Attack
Strong Mystic Attack
High Physical Defense
L Movers

Strong Vs.

Weak Physical Defense

Affiliation: Black Order

Black Panther - 4 Threat

L Mover, S Base
Leadership 1 power for 1 reroll (any dice)
Has Self Throw, [S]
Has Re-roll any attack dice Superpower
Has Blank to Success vs. Physical / Energy
Has 0 Power Guaranteed Push
Has Energy AOE Spender, with Wild Push
Above Average Base Defense vs. Energy
Average Base Defense vs. Energy
Average Base Defense vs. Mystic
Has Only R2 Attacks
No Damage Mitigation Against Mystic

Weakness

R3+ Attacks
Mystic Attacks

Strong Vs.

Weak Physical Defense
Weak Energy Defense
Low Stamina Enemies
S Movers
No Push Negation

Affiliation: Wakanda

Black Widow - 2 Threat

L Mover, S Base
Low Threat Cost
Has Stealth, not targetable over R3
Has Counterstrike Superpower at R3
Has Martial Artist, Blanks as Success at R2 vs. Physical / Energy
Has 0 Power Energy Strike, with Power Remove Wild
Has Move S on Wild in Spender
Above Average Defense vs. Mystic
Average Base Defense vs. Physical
Weak Defense vs. Energy

Weakness

Strong Physical Attacks
Energy Attacks
L Movers
Has Low Stamina

Strong Vs.

Ranged Attackers < R3
S Movers
Extract Crisis

Affiliation: Avengers

Bullseye - 3 Threat

Weakness

Strong Physical Defence

Strong Vs.

Weak Physical Defense

Affiliation: Criminal Syndicate

Captain America - 4 Threat

M Mover, S Base
Leadership Reduce Power Cost by 1 on First Super Power
Has Guaranteed Throw, S2 Enemy Only on Spender
Has Blank to Success on Defense when Injured
Has +2 Dice on Defense against Physical & Energy Attacks Super Power
Has Bodyguard at R2
Has Push on Wild attack
Has Ricochet on Wild attack
Above Average Base Defense vs. Physical
Above Average Base Defense vs. Energy
Average Base Defense vs. Mystic
Has Only Physical Attacks

Weakness

Strong Mystic Attacks
Strong Physical Defense

Strong Vs.

Physical Attacks
Weak Physical Defense

Affiliation: Avengers

Captain Marvel - 4 Threat

S Mover, L Base
Has Throw, S2 enemy + terrain
Has +1 Power Per Wild when Defending against Energy Attacks
Has Binary Form, +2 Attack Dice until Next Activation
Has Flight, Immunity [Poison]
Stagger on Wild attack
Above Average Base Defense vs. Energy
Average Base Defense vs. Physical
Average Base Defense vs. Mystic

Weakness

Strong Physical Attacks
Strong Mystic Attacks

Strong Vs.

Weak Energy Defense
Slow < R2 Characters

Affiliation: Avengers

Corvus Glaive - 4 Threat

M Mover, M Base
Has Invulnerable
Has Blanks as Success Attack Dice Roll Super Power
Has R4 Double Activation, Priority Manipulation with Proxima Midnight
Has Flurry on Wild
Has Pierce on Wild
Has Guaranteed +1 Power on 0 Power Energy Attack
Has Guaranteed M Advance on Spender
Has Gem Bearer, Reality + Time
Average Base Defense vs. Physical
Average Base Defense vs. Energy
Average Base Defense vs. Mystic
Control via Pushes/Throws, Trickster, Power Tax

Weakness

Strong Physical Attacks
Strong Energy Attacks
Strong Mystic Attacks
Focus Fire
Position Alteration Power Tax Trickster

Strong Vs.

Weak Physical Defense
Low Stamina

Affiliation: Black Order

Crossbones - 3 Threat

S Mover, S Base
Has Warp to R1 on Spender
Has +3 Attack Dice Roll Super Power
Has Invulnerable
Has S Move after Wound
Has Throw, S2 Enemy on Wild attack
Above Average Base Defense vs. Physical
Below Average Base Defense vs. Energy
Below Average Base Defense vs. Mystic

Weakness

Energy Attacks
Mystic Attacks
L Movers

Strong Vs.

Weak Physical Defense
Pushers

Affiliation: Cabal

Cyclops - 4 Threat

Weakness

Strong Vs.

Affiliation: X-Men

Daredevil - 3 Threat

Weakness

Strong Physical Defence

Strong Vs.

Weak Physical Defense

Affiliation: Defenders

Doctor Octopus - 3 Threat

M Mover, M Base
Has Throw, S3 enemy + terrain Super Power
Has +1 Power on Crit
Has Wild as 2 Success on 0 Power Attack
Has Pierce on Spender
Has Wall Crawler
Above Average Base Defense vs. Physical
Above Average Base Defense vs. Mystical
Average Base Defense vs. Energy

Weakness

Strong Energy Attacks

Strong Vs.

Weak Physical Defense
Weak Energy Defense
Slow < R2 Characters

Affiliation: Cabal

Drax - 3 Threat

M Mover, S Base
Has Throw, S3 enemy + terrain
Has +3 Attack Dice Roll Superpower after Wounded on Attacker
Has Invulnerable
Has Bleed on Wild on 0 Power Attack
Has Stun+S3 S Push on Wild on Spender
Has S4 Throw on Wild, +1 Dice per Wound on 2nd Spender
Average Base Defense vs. Physical
Average Base Defense vs. Energy
Below Average Defense vs. Mystic
Has Only Physical R2 Attacks

Weakness

Strong Physical Attacks
Strong Energy Attacks
Mystic Attacks
Enemies Beyond R2

Strong Vs.

Weak Physical Defense
Low Stamina

Affiliation: Guardians of the Galaxy

Dr. Strange - 5 Threat

M Mover, M Base
Leadership Allied Character spends 1 Power to select attack type. If Successful in wounding, target gains Hex
Has Heal Ally for up to 3 Wounds, within R2, Once per Turn Super Power
Has When this Character or Ally within R3 is attacked, spend 2 Power to add 2 defense dice Super Power
Has Innate: Eye of Agamotto, Can modify and Re-Roll Failures, may Re-Roll all attack or defense dice once per attack
Has Innate: Shield of Seraphim. Gain +1 Power if rolled at least one Block in any of this character's Dice Rolls
Has Flight
Has Gem Bearer [Soul, Time]
Above Average Base Defense vs. Energy
Above Average Base Defense vs. Mystic
Average Base Defense vs. Physical

Weakness

No position alteration
Power Hungry

Strong Vs.

Is Adaptable
Is Disruptive
Set Plays

Affiliation: Defenders

Ebony Maw - 5 Threat

M Mover, M Base
Has Throw, S4 terrain
Strong Mystic Defense
*Has Mystic as Defense Superpower
Has Innate: Gain +2 Power at Power Up
Has Flight, Gem Bearer [Mind, Space]
Has 0 Power Gain for Defender on Spender
Has Throw, S2 Enemy on Wild on Spender
Has Advance S on Wild on 0 Power Attack
Excellent Defense vs. Mystic
*Weak Defense vs. Physical (When Under 2 Power)
*Weak Defense vs. Energy (When Under 2 Power)
Has Only Mystic Attacks

Weakness

*Physical Attacks
*Energy Attacks
High Mystic Defense
High Damage Output

Strong Vs.

Mystic Attacks
Weak Mystical Defense
S Movers

Affiliation: Black Order

Enchantress - 4 Threat

Weakness

Strong Vs.

Affiliation: N/A

Gamora - 4 Threat

L Mover, S Base
Has Self Throw
*Has 5 Dice on R2 Defense Rolls Superpower, Attacker gains 2 Wound if Gamora negates all damage
Has Innate: Change 1 Dice to Success for Each Wild
Has Guaranteed Bleed on 0 Power Attack
Has Pierce on Wild on Spender
Has Guaranteed 2nd Attack on Spender, against Another Enemy at R2
*Average Base Defense vs. Physical (When Under 2 Power)
*Average Base Defense vs. Energy (When Under 2 Power)
*Average Base Defense vs. Mystic (When Under 2 Power)
Has Only Physical Attacks

Weakness

*Physical Attacks
*Energy Attacks
*Mystic Attacks
Pushers

Strong Vs.

Weak Physical Defense
Low Stamina

Affiliation: Guardians of the Galaxy

Ghost Rider - 5 Threat

M Mover, L Base
Has Guaranteed Hex on 0 Power Attack
Has Incinerate on Successful Wounding on 1st Spender
Has Add +1 Dice per Enemy Power (up to 5), Power Sap for each Wound on 2nd Spender
Has L Move Super Power
Has 1 Wounder per Crit in Opponent Attack Roll on Ally Super Power
Has Innate: +1 Power Every Time Ally at R3 is Attacked
Average Base Defense vs. Physical
Above Average Base Defense vs. Energy
Abover Average Base Defense vs. Mystic
Has No Physical Attacks

Weakness

Strong Physical Attacks
No Innate Damage Mitigation

Strong Vs.

Is a Battery
Weak Energy Defense
Weak Mystic Defense
Has a Power Sap

Affiliation: Defenders

Ghost-Spider - 3 Threat

L Mover, S Base
Has +3 Dice if target Enemy have been Attacked this Activation on 1st 0 Power Attack
Has If Ghost-Spider has Advanced or Been Placed this Activation, Advance L after Attack is Resolved on 1st 0 Power Attack
Has Push on Wild, Guaranteed +1 Power on 2nd 0 Power Attack
Has Throw S, S3 Enemy, after Succesfully Wounding With This Attack on Spender
Has Enemy within R4, Push S Super Power
Has When Allied Character within R4 is attacked, Push them S towards Ghost Spider Super Power
Has Wall Crawler
Average Base Defense vs. Physical
Average Base Defense vs. Energy
Average Base Defense vs. Mystic
Has Only Physical Attacks

Weakness

Strong Physical Defense
No Innate Damage Mitigation

Strong Vs.

Weak Physical Defense
Has Team Support in Movement Shenanigans
Has a R4 Push

Affiliation: Web Warriors

Green Goblin - 4 Threat

S Mover, M Base
Leadership Spend 1 Power to Re-Roll 1 Opposing Defense Die during an Attack
Has Choice: Phys or Energy on 0 Power Attack
Has Bleed, Poison or Incinerate on Wild on 0 Power Attack
Has Poison and Incinerate on Successul Wounding on Spender
Has Move after Attack Super Power, Loses this when Injured
Has Pseudo-Throw, S3 Terrain within R2 of Enemy, when Enemy ends an Advance or is Placed within R4, Loses this when Injured
Has Self Throw M On Injured
Has Archnemesis: Peter Parker. May Modify or Re-Roll Failures against Peter Parker. Must Attack Peter Parker as First Action if within R3 of Non-Dazed Peter Parker
Has Flight
Has Above Average Stamina
Has Roll 5 Dice during Power Phase. For Every Crit, Wild or Hit, Gain 1 Power On Injured
Excellent Base Defense vs. Mystic On Injured
Above Average Base Defense vs. Physical On Healthy
Average Base Defense vs. Physical On Injured
Average Base Defense vs. Energy
Average Base Defense vs. Mystic
Has Only Physical Attacks
Cannot Hold or Interact with Objectives when Injured

Weakness

Predictable vs Peter Parker
Strong Physical Defense

Strong Vs.

Weak Physical Defense
Peter Parker

Affiliation: Spider-Foes

Groot - 3 Threat

S Mover, M Base
Has Guaranteed Throw M, Enemy, on Spender
Has Guaranteed Stagger on Spender
Has Heal 3 Superpower
Has Root on R3 Enemy
Has High Stamina
Above Average Base Defense vs. Physical
Average Base Defense vs. Mystic
Below Average Base Defense vs. Energy
Has Only Physical R2 Attacks

Weakness

Energy Attacks
Strong Mystic Attacks
L Movers

Strong Vs.

Weak Physical Defense
Physical Attacks
Has Regen

Affiliation: Guardians of the Galaxy

Hawkeye - 3 Threat

M Mover, S Base
Has Teleport, R3 Super Power
Has Ignore LOS, Cover on Next Attack Super Power
Has Attack before Enemy Attack Super Power
*Has Energy or Physical Choice on 0 Power Attack (Declare Before Attack)
Has Gain Status [Bleed, Shock, Slow or Poison] on 0 Power Attack
Above Average Base Defense vs. Physical
Below Average Base Defense vs. Energy
Below Average Base Defense vs. Mystic

Weakness

Energy Attacks
Mystic Attacks
High Damage Output

Strong Vs.

*Weak Physical Defense
*Weak Energy Defense
Terrain Dense Boards
Cover
S Movers

Affiliation: Avengers

Hela - 4 Threat

M Mover, M Base
Has Innate: +1 Souls When Other Character Dazed or KO'd
Has Innate: +1 Power at Power Up
Has Guaranteed Bleed When Discarding Soul
Has Bleed on Wild on 0 Power Attack
Has Explosive on Wild on Spender, deal 1 Wound to other R1 Characters of Defender
Has +1 Soul on Mystic Attack if attack deals damage
Has Negate KO if KO'd with 3 Souls, Remove Wounds and Souls
Above Average Base Defense vs. Physical
Above Average Base Defense vs. Energy
Above Average Base Defense vs. Mystical

Weakness

Power Sappers
High Damage Output

Strong Vs.

Weak Physical Defense
Weak Mystic Defense
Low Stamina
Has Negate KO

Affiliation: Asgardian

Hulk - 6 Threat

S Mover, L Base
Has Throw, S4 enemy + terrain
Has Enhanced Attack Dice Roll, +1 Dice per 3 Wounds on Hulk
Has Teleport, R2 of Hulk
Has Innate: +2 Power at Power Up
Has Push on Wild on 0 Power Attack
Has B3 Energy Attack
Has Stagger on Wild on 2nd Spender
Has Throw on Wild on 2nd Spender
Has High Stamina
Has Immunity [Poison]
Average Base Defense vs. Mystic
Below Average Base Defense vs. Physical
Below Average Base Defense vs. Energy

Weakness

Physical Attacks
Energy Attacks
Strong Mystic Attacks
Focus Fire

Strong Vs.

Weak Physical Defense
Low Stamina
Low Damage Output

Affiliation: Avengers

Iron Man - 3 Threat

M Mover, S Base
Has +2 Attack Dice Roll Superpower, 2 Power
Has Invulnerable
Has Flight
Has Push on Wild Energy attack
Has Ignore LOS, Cover on Spender
Has Explosive on Wild on Spender
Above Average Base Defense vs. Energy
Average Base Defense vs. Energy
Average Base Defense vs. Mystic

Weakness

Strong Energy Attacks
Strong Mystic Attacks

Strong Vs.

Weak Physical Defense
Weak Energy Defense
Physical Attack

Affiliation: Avengers

Killmonger - 4 Threat

S Mover, L Base
Has Charge
Has May Use Defense instead of Hit Superpower, after Attack Dice roll
Has +2 Attack Dice against Enemy Attacked this turn
Has Gain Kill Count Token when Dazing/KOing enemy, +1 Re-Roll per Token
Has External VP Chance with 'Usurp the Throne' Tactic Card
Has Pierce on Wild on 0 Power Energy Attack
Has Teleport to R1 on Enemy Wounded on Spender
Has Stagger on Wild on Spender
Above Average Base Defense vs. Physical
Average Base Defense vs. Energy
Average Base Defense vs. Mystic

Weakness

Strong Energy Attacks
Strong Mystic Attacks
Focus Fire

Strong Vs.

Weak Physical Defense
Weak Energy Defense
Physical Attacks
High Threat Enemies

Affiliation: Cabal, Wakanda

Kingpin - 4 Threat

Weakness

Move/Displacment

Strong Vs.

Throws/Collisions
Physical Attacks

Affiliation: Criminal Syndicate

Loki - 4 Threat

M Mover, S Base
Has Guaranteed Slow on 0 Power Attack
Has B3 Energy on 0 Power Attack
Has Advance Enemy S, 1 Wound within R2 of Enemy on Double Wild on Spender
Has Add Blanks to Success on Defense Roll (Before Roll) Super Power
Has Advance S before Attack Super Power
Has Innate: Gain +1 Power at Power Up
Has Innate: Enemy must spend 1 Power to use Super Power at R4
Has Innate [Injured]: Enemy must spend 1 Power to use Super Power at R4, no additional rolls from Crits
Has Gem Bearer [Mind, Space]
Has Attacks of Each Type
Above Average Base Defense vs. Mystic
Average Base Defense vs. Physical
Average Base Defense vs. Energy

Weakness

Strong Physical Attacks
Strong Energy Attacks
Focus Fire
Strong 0 Power Attacks

Strong Vs.

Weak Energy Defense
Weak Mystic Defense
S Movers
< R2 Attackers
Power Hogs
Crit Rolls [Injured]

Affiliation: Asgardian, Cabal

Magneto - 6 Threat

Weakness

Strong Vs.

Affiliation: Brotherhood of Mutants

M.O.D.O.K - 5 Threat

S Mover, L Base
Has Throw, S3 enemy + terrain
Has Spend X Power to Re-Roll X Superpower
Has Advance S Enemy at R3 Superpower
Has Innate: Attackers change Wild to Miss
Has Sap Power on Wild Mystic on 0 Power Attack
Has Free 2nd Attack on Other Enemy at R2 on Spender
Has Bleed on Wild on Spender
Average Base Defense vs. Energy
Average Base Defense vs. Mystic
Weak Defense vs. Physical
Has Significant Stamina Drop on Injured

Weakness

Physical Attacks
Strong Energy Attacks
Strong Mystic Attacks
Focus fire
Throws
Throws Position Alteration

Strong Vs.

Weak Mystical Defense
S Movers
> R3 Only Attackers

Affiliation: Cabal

Mystique - 3 Threat

Weakness

Strong Vs.

Affiliation: Brotherhood of Mutants

Nebula - 2 Threat

L Mover, S Base
Has Innate: Re-Roll Any against Enemies holding or Contesting and Objective
Has Innate: Re-Roll 1 Die in Defense Roll
Has Innate: Remove 1 Wound at Start of Activation
Has Immunity [Bleed, Poison, Stun]
Has Shock on Wild on 0 Power Attack
Has Guaranteed 1 Power on 2nd 0 Power Attack
Has Warp to R1 of Target on Spender
Has Stun on Wild on Spender
Has Low Threat Cost
Average Base Defense vs. Physical
Average Base Defense vs. Energy
Below Average Base Defense vs. Mystic
Has Innate: Cannot Contest, Interact or Hold

Weakness

Strong Physical Attacks
Strong Energy Attacks
Mystic Attacks
Focus fire
Objectives
Low Average Stamina

Strong Vs.

Weak Physical Defense
Weak Energy Defense
Objective Holders
Innate Regen

Affiliation: Guardians of the Galaxy

Okoye - 2 Threat

M Mover, S Base
Has Bodyguard at R2
Has Innate: Re-Roll 1 die in Attack and Defense
Has Martial Artist at R2
Has Pierce on Wild on Spender
Has Flurry on Wild on Spender
Has Guaranteed +1 Power on Energy 0 Power Attack
Has Low Threat Cost
Average Base Defense vs. Physical
Average Base Defense vs. Energy
Average Base Defense vs. Mystic
Has Below Average Stamina

Weakness

Strong Physical Attacks
Strong Energy Attacks
Strong Mystic Attacks
Low Stamina

Strong Vs.

Weak Physical Defense
Weak Energy Defense
Has Bodyguard

Affiliation: Wakanda

Proxima Midnight - 3 Threat

L Mover, S Base
Has 5 Dice on R2 Defense Rolls Superpower, Attacker gains 2 Wound if Proxima negates all damage
Has Invulnerable
Has Double Activation with R4 Corvus Glaive
Has Pierce on Wild on 0 Power Attack
Has Warp to R1 on 2nd 0 Power Attack
Has Poison on Wild on 2nd 0 Power Attack
Has Bleed, Poison and Stun on Successful Wound on Target on Spender
Average Base Defense vs. Physical
Average Base Defense vs. Energy
Average Base Defense vs. Mystic

Weakness

Strong Physical Attacks
Strong Energy Attacks
Strong Mystic Attacks
Focus Fire

Strong Vs.

Weak Physical Defense
Weak Energy Defense
Has Double Activation

Affiliation: Black Order

Punisher - 3 Threat

Weakness

Strong Vs.

Affiliation: Defenders

Red Skull - 4 Threat

M Mover, M Base
Leadership Gain +1 Power after Attack Actions
Has +3 Action Super Power +1 Wound per Failure
Has Move Self or Ally R2, within R4 Super Power
Has Deflect Attack to Ally at R2
Has Push S on Wild on 0 Power Attack
Has Sap Power on Wild on 1st Spender
Has Guaranteed Throw on 2nd Spender
Has Reality Warp on Wild, Characters within R1 of Target Gain Stun on 2nd Spender
Above Average Base Defense vs. Physical
Average Base Defense vs. Energy
Average Base Defense vs. Mystic

Weakness

Strong Energy Attacks
Strong Mystic Attacks
Focus Fire

Strong Vs.

Weak Energy Defense
Physical Attacks
Has Free Power Gain

Affiliation: Cabal

Rocket Raccoon - 2 Threat

M Mover, S Base
Has Booby Traps, Enemies ending Movement Within R3. Roll 4 Dice, Enemy suffers 1 Wound per Crit and Wild
Has Deflect Attack to Groot at R1 0 Cost Super Power
Has Innate: Small Stature, Always Benefit from Cover
Has Vortex on Wild, Enemies within R2 of Target Suffer 1 Wound and Pushed Toward Target S
Has Low Threat Cost
Average Base Defense vs. Mystic
Below Average Base Defense vs. Physical
Below Average Base Defense vs. Energy
Has Low Stamina
Has Only Energy Attacks

Weakness

Physical Attacks
Energy Attacks
Strong Mystic Attacks
High Damage Output
High Energy Defense
Focus Fire

Strong Vs.

Weak Energy Defense
Has Traps

Affiliation: Guardians of the Galaxy

Sabretooth - 4 Threat

Weakness

Strong Vs.

Affiliation: Brotherhood of Mutants

Ronan, The Accuser - 4 Threat

M Mover, M Base
Has Judgement, When Self or Ally is Damaged within R3, Attacker Gains Judgement Super Power
Has Last Stand Attack when Dazed or KO'd, Advance S and make Attack vs Attacker
Has Throw, S4 on Wild on 0 Power Attack
Has Push S, S4 on Wild on 1st Spender
Has Guaranteed Shockon 1st Spender
Has Guaranteed Stun, Stagger on 2nd Spender
Has Explosive on Wild on 2nd Spender
Has Gem Bearer [Power]
Has Immunity [Poison]
Above Average Base Defense vs. Energy
Above Average Base Defense vs. Mystical
Average Base Defense vs. Physical

Weakness

Strong Physical Attacks
Focus Fire

Strong Vs.

Weak Energy Defense
Weak Attacker
Energy Attacks
Mystical Attacks

Affiliation: Guardians of the Galaxy

Shuri - 3 Threat

M Mover, S Base
Has Guaranteed R5 Push on 0 Power Attack
Has Max 1 Damage on 0 Power Attack
Has May Choose Defend instead of Hit after Attack Dice Roll Super Power
Has +1 Re-Roll for Ally within R4 Superpower
Has Innate: +1 Power per Failure Roll
Average Base Defense vs. Physical
Average Base Defense vs. Energy
Average Base Defense vs. Mystic
Has Only Energy Attacks

Weakness

Strong Physical Attacks
Strong Energy Attacks
Strong Mystic Attacks
High Energy Defense
Push Negation

Strong Vs.

Weak Energy Defense
Secure Holders
S Movers
No Push Negation

Affiliation: Wakanda

Spider-Man - 4 Threat

L Mover, S Base
Has R3 Throw, S2 enemy + terrain
Has Push S, Enemy within R4
Has Innate: Re-Roll 2 Defense or Dodge dice against Physical & Energy Attacks
Has Wall Crawler
Has Guaranteed +1 Power on 2nd 0 Power Attack
Has Push on Wild on 2nd 0 Power Attack
Has Stun on Successful Wounding on Spender
Average Base Defense vs. Physical
Average Base Defense vs. Energy
Average Base Defense vs. Mystic

Weakness

Strong Mystic Attacks
Strong Physical Defense
Push Negation

Strong Vs.

Weak Physical Defense
No Push Negation

Affiliation: Avengers, Web Warriors

Spider-Man (Miles Morales) - 3 Threat

M Mover, S Base
Leadership Allies may Re-Roll 1 Defense Die. May also Modify and Re-Roll Failure Results when Holding or Contesting Objective Token
Has Throw, S3 enemy on Wild on 0 Power Attack
Has Force Enemy to Drop Objective on Spender
Has Warp R3 of Current Posittion then +2 Dice to Next 0 Power Attack Super Power
*Has Innate: Re-Roll 2 Defense or Dodge dice against Physical & Energy Attacks
Has Wall Crawler
Has Stealth
*Average Base Defense vs. Physical
*Average Base Defense vs. Energy
Average Base Defense vs. Mystic

Weakness

◊ Strong Mystic Attacks
Low Base Dice 0 Power Attack

Strong Vs.

Objective Holders
Ranged Bullies

Affiliation: Web Warriors

Star Lord - 3 Threat

M Mover, S Base
Leadership Once Per Round, Discard Tactics card to gain 3 Winging It Tokens. Re-Roll 2 dice in any Roll, Discard 1 Token, Max 1 Per roll
Has Plucky Attitude, Re-Roll all Dice on No Hit/Defense rolls.
Has Flight
Has Gem Bearer [Power]
Has Bleed, Shock, Slow or Stun per Wild on Spender
Average Base Defense vs. Physical
Average Base Defense vs. Energy
Average Base Defense vs. Mystic
Has Only Energy Attacks

Weakness

Strong Energy Defense
High Damage Output
Focus Fire

Strong Vs.

Weak Energy Defense

Affiliation: Guardians of the Galaxy

Storm - 3 Threat

Weakness

Strong Vs.

Affiliation: X-Men

Taskmaster - 3 Threat

Weakness

Strong Vs.

Affiliation: Rogue Agent

Thanos - 6 Threat

M Mover, M Base
Leadership [Healthy], 1 VP per Enemy KO
Leadership [Injured], Ally may suffer up to 3 Wounds. For each Wound, Re-Roll one Attack die. Attack ends if Attacking Charcter becomes Dazed or KO'd
Has Enhance Ally Attack Dice within R4, +2 if Attacker is Healthy, +4 if Attacker is Injured
Has Teleport Another Character R2, Within R4 [Only While Healthy]
Has Throw on Wild on 0 Power Attack
Has Optional 1 Re-Roll per Power Spent on Spender
Has Push, Slow on Wild on Spender
Has Innate: -1 Damage, No Minimum
Has Innate: Can use Gem Super Powers for No Power Cost
Has Immunity [Stun]
Has Gem Bearer [All Gems]
Has High Stamina
Above Average Base Defense vs. Mystic
Average Base Defense vs. Energy
Average Base Defense vs. Mystic
High Threat Cost

Weakness

Power Sappers
Focus Fire
Causes Low Activations

Strong Vs.

Is a Force Multiplier
No Movement Negation

Affiliation: Black Order

Thor - 5 Threat

M Mover, S Base
Leadership Start of Each Turn, Spend 1 Power to Remove 1 Damage or 1 Special Condition. Once Per Round Per Character
Has Charge, Stagger on Successful Wounding
Has Throw, S4 enemy, on Wild on 0 Power Attack
Has Guaranteed Shock on 1st Spender
Has A2 Energy Attack
Has Throw within R2, S4 enemy + terrain
Has Innate: +1 Power at Power Up
Has Flight
Above Average Base Defense vs. Physical
Above Average Base Defense vs. Energy
Average Base Defense vs. Mystic
High Threat Cost

Weakness

Strong Mystic Attacks
Focus Fire

Strong Vs.

Weak Physical Defense
Weak Energy Defense
Low Stamina

Affiliation: Asgardian, Avengers

Toad - 2 Threat

Weakness

Strong Vs.

Affiliation: Brotherhood of Mutants

Ultron - 4 Threat

M Mover, M Base
Has Roll 1 Extra Attack Die per Crit in Enemy Defense Roll Super Power (Declare Before Attack)
Has Throw within R3, S3 enemy + terrain
Can Choose Physical or Energy on Spender
Has +1 Success per Wild in Defense Rolls against Mystic
Has Flight
Has Immunity [Poison]
Above Average Base Defense vs. Physical
Excellent Base Defense vs. Mystic
Average Base Defense vs. Energy

Weakness

Strong Energy Attacks

Strong Vs.

Mystic Attacks
Weak Physical Defense

Affiliation: Cabal

Valkyrie - 3 Threat

M Mover, S Base
Has Throw S within R2, S2 enemy + terrain
Flurry on Wild on Spender
Has Charge
Has Change 1 Die to Hit for Each Crit and Wild in Attack Roll Super Power (Declare Before Attack)
Has Innate: +1 Power at Power Up
Average Base Defense vs. Physical
Average Base Defense vs. Energy
Average Base Defense vs. Mystic
Has Only Physical Attacks
Has Only R2 Attacks

Weakness

Enemies Not within R2
High Damage Output

Strong Vs.

Weak Physical Defense
Has Innate Power Gain

Affiliation: Asgardian

Venom - 4 Threat

S Mover, M Base
Has Throw M within R2, S3 enemy + terrain
Has Push Enemy within R4 M Super Power
Has Counter Attack After Enemy Attack within R3
Has Innate: Defenders cannot modify Defense Dice against This Character's Attacks
Has Guaranteed Bleed on 0 Power Attack
Has Life Steal: 1 Wound per Damage on Spender
Has Wall Crawler
High Stamina
Above Average Base Defense vs. Physical
Average Base Defense vs. Mystic
Below Average Base Defense vs. Energy
Has Only Physical R3 Attacks

Weakness

Energy Attacks
Strong Mystic Attacks

Strong Vs.

Weak Physical Defense
Attrition with Life Steal

Affiliation: -

Vision - 4 Threat

M Mover, S Base
Has Throw M within R2, S3 enemy + terrain
Has 0 Cost +2 Power Generation Action Superpower
Has Sap Power, B4 on 0 Power Attack
Has Defender does not count Crits as Success, does not generate addition rolls from Crits on Spender
◊ Has Innate: Defensive States, Roll +3 when Defending against Physical & Push Negation or +3 when Defending Energy & Collision Negation
Has Flight
Has Immunity [Poison]
Above Average Base Defense vs. Mystical
*Below Average Base Defense vs. Physical (When in Wrong State + Below 2 Power)
*Below Average Base Defense vs. Energy (When in Wrong State + Below 2 Power)

Weakness

*Physical Attacks
*Energy Attacks

Strong Vs.

Weak Energy Defense
Weak Physical Defense
Power Hogs
◊ Pushers
◊ Throws

Affiliation: Avengers

Wasp - 3 Threat

Weakness

Energy Attacks

Strong Vs.

Weak Energy Defense

Affiliation: Avengers

Winter Soldier - 3 Threat

M Mover, S Base
Has R1 Warp to Ally within R2
Has If Ally is Dazed or KO'd, Make 0 Power Attack Against Attacker Super Power
Has Rogue Agent: Counts as Affiliated Character during Squad Building
Has Re-Roll 1 Die in Attack or Defense rolls when Target is Within R1
Has Bleed on Wild 0 Power Attack
Has Guaranteed Push S, Immediate 2nd Attack on Spender
Average Base Defense vs. Physical
Average Base Defense vs. Energy
Below Average Base Defense vs. Mystic
Has Only Physical Attacks

Weakness

Mystic Attacks
High Physical Defense

Strong Vs.

Weak Physical Defense

Affiliation: Rogue Agent

Wolverine - 4 Threat

Weakness

Strong Vs.

Affiliation: Wolverine

Wong - 2 Threat

Weakness

Strong Vs.

Affiliation: Defenders

Gem: Mind

Gem: Power

Gem: Soul

Gem: Space

Gem: Reality

Gem: Time

Acute Senses

Advanced R&D

Age of Ultron

A.I.M Lackey

All According To Plan

All You've Got

Anger Management

Asteroid M

Avengers Assemble

Battle Lust

Blood to Spare

Brace for Impact

Blood Red and Personal

Children Of The Atom

Climbing Gear

Cruelty

Cosmic Invigoration

Crew of the Milano

Dark Reign

Daughters of Thanos

Deadly Duo

Deception

Deal With The Devil

Disarm

Doomed Prophecy

Drop Off

Escort to Safety

Execute

Extreme Conditioning

Face Me

Field Dressing

First Class

Gamma Launch

Grievous Wounds

Heave Ho

Highway To Hell

Hired Muscle

Heavy Firepower

Heavy Ordnance

Inspiring Monologue

Lethal Protector

Lovable Misfits

Magnetic Crush

Magnetic Refraction

Marked for Death

Medpack

Mission Objective

Mothership

No Escape

No Matter the Cost

Odin's Blessing

One-Two Punch

One-Two Punch

Pentagram of Farallah

Power of the Cosmos

Price of Failure

Professionals

Psychic Fortress

Psychic Shielding Device

Pym Particles

Rainbow Bridge

Recalibration Matrix

Reversal

Ricochet Blast

Rocket Boots?!

Sacrifice

Second Wind

Seeing Red

Seven Suns of Cinnibus

Shadow Organization

Shhh...

Sibling Rivalry

Smash

Sucker

Tactical Analysis

The Books Of Truth

To Me, My X-Men

Thunderwave

Till the end of the line

Trip Up

Unearthly Rage

Uneasy Allies

Usurp the Throne

Vapors of Valtorr

Vibranium Shielding

Wakanda Forever

We are Groot

Weapon X Program

Well-Laid Plans

X-Ceptional Healing

All Webbed Up

Blind Obsession

Web Barrier

Alien Ship Crashes in Downtown!

Fear Grips World As "Worthy" Terrorize Cities

Mystic Wakandan Herbs: Fact or Fiction?

Mutant Extremists Target U.S. Senators!

The Montesi Forumal Found

Panic Grips City As Evacuation Efforts Continue!

Skrulls Infiltrate world Leadership

Spider-Infected Invade Manhattan

Struggle for the Cube Continues

Cosmic Invasion! Black Order Descends on Earth

Deadly Meteors Mutate Civilians

Demons Downtown! Has Our Comeuppance Come Due?

Gamma Wave Sweeps Across Midwest

Infinity Formula Goes Missing!

Mayor Fisk Vows To Find Missing Witnesses

Mutant Madman Turns City Center Into Lethal Amusement Park

Portals Overrun City With Spider-People!

Riots Spark Over Extremis 3.0

TURN ZER0 GAMING - LATEST PODCAST EPISODES

Change Log:
v2 [14/11/20] - The BIG Turn Zer0 Gaming Update! We've partnered with Turn Zer0 Gaming to provide up-to-date, competitive insights to each character. The partnership is early so come back soon and often to see updated info as we work through the character list. Alongside that, the Mutants are officially released! Magneto, Mystique, Sabretooth, Toad, Storm, Beast, Cyclops and Wolverine have all been added alongside their related tactics cards, extract and secure.
v1.72 [09/10/20] - Another Round of Additions. Punisher and Taskmaster added, and spoiled cards from the latest wave of releases.
v1.71 [29/09/20] - Tactics Cards for Defenders, Spoiled Card for Criminal Syndicate and Spoiled cards from Angela/Enchantress Box added!
v1.7 [24/09/20] - Major Update! Kingpin, Wasp, Daredevil and Bullseye added. Copy Roster to Clipboard Function added Added!
v1.61 [02/09/20] - Web Warriors + Spider Foes Tactics Cards added
v1.6 [31/08/20] - Ghost Rider, Antman Added. Should see some load time improvements now
v1.53 [02/08/20] - Dr. Strange Added!
v1.52 [20/07/20] - Green Goblin Added!
v1.51 [15/07/20] - Ghost-Spider Added!
v1.51 [15/07/20] - Spiderman (Miles Morales) Added!
v1.5 [15/07/20] - Roster Select + Add to Team function added! Minor Layout Changes
v1.041 [13/07/20] - Minor Mobile Optimisation on Tactics Card Selector
v1.04 [13/07/20] - Tactic Card Selector Added!
v1.03 [13/07/20] - Affiliations Added for All Characters
v1.02 [13/07/20] - Mobile Optimisations for Character Cards, Nebula/Proxima Stats Updated
v1.01 [12/07/20] - Agent Widow Added
v1 [12/07/20] - Release!

Roadmap:
- Load Time Improvements (Jul 2020 onwards)
- Play Guides per Character (Jul 2020 onwards)
- Key Crises per Character (Jul 2020 onwards)
- Note Worthy Tactic Cards per Character (Jul 2020 onwards)
- Roster & Select Squad from List Functionality (Done)
- Filter by Stat/Affiliation (Q4 2020)
- Save as Text/Print Functionality (Q4 2020)
- Stats, Tournaments, Lists, Profiles (???)

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