List Building: Fallen Divinity Old Dominion 2000pt

Welcome to our latest blog post, where we delve into the world of Conquest: The Last Argument of Kings and discuss the powerful forces that can be found in the Old Dominion.

Today, we will be discussing a 2000 point Old Dominion List focusing on the Fallen Divinity, that showcases the might and brutality of this faction. This list is designed to be fast and aggressive, utilizing the strengths of a powered up Fallen Divinity to dominate the battlefield and crush your enemies.

So without further ado, let’s dive in and explore the Fallen Divinity in the Old Dominion.

The Fallen Divinity – Big Bad B****

The Fallen Divinity is the centre-piece model for the Old Dominion. Aside from being one of the coolest looking models in ANY tabletop game (who doesn’t like a giant bird-woman-demon with a spear and two hellhounds!), the Fallen Divinity shines with impressive stats, interesting gameplay mechanics and cool af lore.

From Para-bellum’s website:

Once noble paragons of the Dominion’s Pantheon but long since corrupted by Hazlia’s Fall, Fallen Divinities are quite simply the most dangerous foes mankind has encountered to date. Thankfully, the trauma of the Fall and the valiant efforts of Kleon during the theomachia that followed have crippled and contained the power of these abhorrent beings. This means that they can be opposed by mortal arms for a brief spell, that vulnerable moment between their manifestation before they have had a chance to feast upon the Dark Power released by the destruction of their followers.”

The Fallen Divinity’s main gameplay mechanic delves into ways you can use the destruction of your own troops to create a single unit capable of turning the tide of battle.

By taking the Fallen Divinity, you gain access to the ‘Fallen Pantheon Empowerment Pool’, a secondary pool where the tokens generated by either the death of a stand of your troops or by certain spells and treasures can be placed.

Placing tokens into this pool unlocks new stat lines for the Fallen Divinity as seen below:

While the Fallen Divinity starts off fairly squishy (if you can say a 3 down roll with tenacious is squishy), with 10 wounds and a Clash statistic of 2, you really want to ensure you power up the fallen pantheon with as many tokens as possible to get into tier II and tier III before crashing headlong into battle.

The Fallen Divinity’s supremacy ability reads as follows:

A Fallen Divinity must always be the Warlord. A Fallen Divinity is considered to be a Regiment by itself in addition of it also being a Character Stand and therefore uses all the relevant Regiment rules as if it was a Monster Regiment.

A Fallen Divinity Activates as if it was a Regiment, performs two Actions per Activation and has access to all Out-of-Combat and In-Combat Actions a Regiment has. In addition, the Fallen Divinity may also use the Duel Action and may not refuse a Duel from an enemy Character Stand. However, the Fallen Divinity is not affected by the effects of the Dark Power Pool.

The Fallen Divinity may not join another Regiment and does not need to include a Monster Regiment in its Warband to enter the battlefield. The Fallen Divinity does not need to include any other Regiments in its Warband. If a Rule affects Regiments in the Fallen Divinity’s Warband, then it also affects the Fallen Divinity.

A key aspect of this ability means you don’t have to be worried about having enough mainstay or restricted units to bolster the Fallen Divinity’s warband – you can run her completely solo in the warband, opening strategic possibilities for units elsewhere in the list.

Flank is another important rule for the Fallen Divinity, allowing you to protect her by keeping her off the table until the time is right to strike, though be careful in compromising when this is, as you don’t want to hold her off too long and risk losing board control before she can start the blender

Font of Dark Power is special rule worth keeping note of. The rule states that any stand destroyed within 10″ of the Fallen Divinity must be allocated to the Fallen Pantheon Empowerment Pool. While this does hinder some ability to disperse your tokens between the two dark power pools, generally speaking you’re going to be wanting those tokens in the Fallen Pantheon anyway.

As well as a tasty stat line and smorgasbord of great rules (not even getting into the fact she has Cleave 1 and blessed!), the Fallen Divinity has access to some great Dark Blessings which can improve not only the Fallen Divinity herself, but also improve the survivability of her minions.

Aura of Malice is one such dark blessing, providing the Dread special rule to all friendly regiments of 6 stands of less within 8″. This, alongside the Old Dominion’s fundamnetal special rule Animate Vessel ensures that not only will you not be taking resolve rolls, your opponent won’t be able to inspire their clash statistic, keeping whatever units you have on the board (or alive long enough to be sacrificed to the Fallen Pantheon).

Eternal Discipline is another great dark blessing for the Fallen Divinity. This blessing provides the Fallen Divinity with the Untouchable special rule, meaning that even when you do get engaged, your opponent will only be able to attack you with one stand of their regiment – with Tenacious, Aura of Malice and Hardened 1 (available in Tier II+ of the Fallen Pantheon), this can make your Fallen Divinity a true power to be reckoned with.

Aside from the Fallen Divinity herself, there are some other special rules worth finding in your list. A character stand with Cuirass of Hazlia’s Shadow can help both keep your Fallen Divinity and regiments safe from the gunlines of the Spires or Nords by providing the Obscured special rule to regiments within 10″ of the character stand.

Armed with the knowledge to build and use the Fallen Divinity, let’s have a look at a potential 2000 point list, with the Fallen Divinity as a focal point.

=== The Last Argument of Kings ===

FD [2000/2000]
The Old Dominion

== (Warlord) Fallen Divinity [340]: Aura of Malice, Eternal Discipline

== Archimandrite [185]: Blasphemous Soma, Hazlia’s Touch, Unholy Baptism, Schemophore

  • Kheres (3) [165]: Insanity
  • Bone Golems (3) [210]:
  • Legionnaires (4) [170]: Standard Bearer, Leader

== Hierodeacon [100]: Viaticum

  • Legionnaires (4) [170]: Standard Bearer, Leader
  • Caryatids (3) [200]:

== Strategos [90]: Cuirass of Hazlia’s Shadow

  • Legionnaires (4) [170]: Standard Bearer, Leader
  • Praetorian Guard (3) [165]: Leader

Utilising all of the treasures and special rules above, we have a list dedicated to powering up the Fallen Pantheon with a tonne of helpful additions. The Archimandrite holds the Blasphemous Soma, meaning you’ll get one token generated inately for each round the character is on the board (if you pick any medium regiment to come on the board first, make it this one). We also add Schemophore, giving the Archimandrite the Dark Shepherd ability of the Heirodeacon, spreading out your sacrificial ability and making it so you have access to generate tokens across the board.

Speaking of the Heirodeacon, we give ours the Viaiticum treasure, giving us an extra dark power point in the Fallen Pantheon every time we sacrifice a stand. We also give the Heirodeacon’s warband the powerful ranged unit, the Caryatids, to help murder our foes from afar.

We include a Strategos with the afformentioned Cuirass of Hazlia’s Shadow, giving us a nice bubble of obscured to run up the board with our Fallen Divinity and keeping us safe from the majority of arrows that will surely be flying our way. In this warband, we included some Praetorian Guard, a staunch unit able to sit on an objective and tank blows long enough to gain us some victory points.

Rounding out the list, we have a regiment of Bone Golems, who are impressive in their own right, able to dish out pain and hold off the more oppressive units our opponent might field, while our Fallen Divinity lays waste to the rest of their army.

Finally, our lowly but ever so important Legionnaires are all kitted out with Standard Bearers, giving them the extra push needed to either back up the rest of our forces in the battle, or run onto key objective points throughout the game. That is, of course, as long as they aren’t all sacrificed to a higher power.

And with that, we come to the end of our dive into the Fallen Divinity and her legions. Hopefully this sheds some light on how you can run this brilliant model on your tables and rack up some wonderous malevolance around the world.

If you are now convinced you need a Fallen Divinity in your lists, consider using the below link to pick up yours today, giving our humble community a little funding along the way.

Until next time!

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